lenticular design
11 years ago, Mark Rosewater coined “lenticular design” as a term of art in game design. Here, I adapt his introduction to the concept to demonstrate its relevance to software product development.
11 years ago, Mark Rosewater coined “lenticular design” as a term of art in game design. Here, I adapt his introduction to the concept to demonstrate its relevance to software product development.
If you find yourself arguing for something “on principle” and laying out complex reasoning, you probably stumbled at the outset and already lost.