cyclical harm
I no longer believe experience causes you to innovate less. Rather, it lessens willingness to harm because it deepens your understanding of it.
I no longer believe experience causes you to innovate less. Rather, it lessens willingness to harm because it deepens your understanding of it.
11 years ago, Mark Rosewater coined “lenticular design” as a term of art in game design. Here, I adapt his introduction to the concept to demonstrate its relevance to software product development.